Regulated In-Game Currency Compliance: When Does an In-Game Virtual Money Trigger a License?

In the world of digital entertainment, systems like PlayStation Points serve as a clear, compliant example of a closed-loop system, where value is earned and spent strictly within a single platform ecosystem.

Regulated In-Game Currency Compliance: When Does an In-Game Virtual Money Trigger a License? image
Aimy Qisteena photo
Aimy Qisteena Legal Counsel at LegalBison
Jun, 26 2026 10 minutes

Does an in-game currency remain legally contained within the game, or does real-world exposure mean it requires a financial license?

The answer is not as straightforward as we think. Digital asset games may require a license the moment they turn from a mere-closed loop consumer entertainment feature to a regulated financial instrument. But what does closed-loop mean and how can game operators preserve that in order to not need licenses and incur more cost? 

Getting to Know Types of Virtual & In-game Currency: Closed-loop vs. Open-loop

Closed-loop virtual currencies are assets that function only within their specific digital ecosystem. An example that has existed for more than 25 years, which is the Linden Dollars in Second Life, a free 3D virtual world. Such forms of in-game currency cannot be exchanged for fiat money, rather, can be used to redeem for goods and services in the respective platforms (this includes properties and clothing items in Second Life). 

second life video game uses virtual currency that can be cashed out
The video game “Second Life” utilizes virtual currency. Image: secondlife.com

On the contrary, open-loop virtual currencies refer to any video game coin that can be exchanged for actual real life items and may flow through different payment channels. Many operators may assume that whether a game operates with a closed-loop or open-loop virtual currency depends on the mechanism and design of the game, namely whether the game designers have allowed real-world convertibility for cash. However, it may not be as simple as that. 

To truly determine whether a game has been legally transformed into an open-looped system, we have to identify the features which break the safe harbor which include the following:

  1. Whether the game enables users to conduct fiat cash-out, namely whether the game has a built-in option to convert in-game currency to real money? If your in-game money is converted in fiat currency (USD, EUR, GBP) and sent to your bank account, then this means the safe harbor has been broken and your game might require a license. 
  2. Does a third-party marketplace exist for your game? If users in your game have a way of converting in-game currency to fiat currency, then this may be an issue for your operations. However, this remains a legal gray area, as famous online games maintain their closed-loop by having no official cash-out buttons in-game and arguing that such digital commodities actually have no real-life value. 
  3. Whether the virtual currency can be used outside of the original game and inside cross-games? If players can earn reward in your game and use or trade in another, this may also raise an issue for your operations. 

Hence, it is important for you, as a studio that develops the game or maybe publishing rights, to determine players’ intent when playing your game. Are players playing for fun or to obtain a profit? 

To help you understand how the reality of players actually using your economy (which in turn, means that you may be running an unregulated financial market) impacts your operations, we will consider different license operators in different jurisdictions. 

What Does Virtual Currency Regulation in United States Look Like?

In the US, FINCEN defines a Convertible Virtual Currency (CVC) as a medium of exchange that can operate like currency but does not have the attributes of ‘real’ currency, including a legal tender status. 

In order to determine whether your game currency does not have attributes of a ‘real’ currency, there are several factors in place: 

  1. We must understand the difference between mere ‘users’ and ‘administrators’. Typically, should your players use your in-game currency strictly within your platform to buy in-game assets, then you (as the studio/operator) and the players are merely acting as users. However, if there are mechanisms where you, as the operator, hold the total supply and control the flow within an open transferable ecosystem, you may qualify as an administrator. This means that administrators of CVC are legally classified as Money Transmitters and are subject to AML requirements. However, you may qualify for exemptions under FINCEN. 
  2. The method of obtaining the currency may not be relevant here. Even if the method is through earning or purchasing, FINCEN is more concerned with the flow of value and potential money laundering risks rather than the process used to generate the tokens (or virtual currency). Again, we come back to the all-important concept of having a closed-loop system. 

Thus, what are scenarios that trigger MSB registration? FINCEN currently relies on the four-factor wallet test to see whether a CVC acts as a money transmitter where flow of funds may occur outside of the loop.

These factors include: 

  • Does the user own the value or have beneficial ownership of the assets? 
  • Is the asset being held by an intermediary or is it stored directly on the blockchain under the user’s control? 
  • Does the user initiate transactions directly on the blockchain or do they need to provide instructions to an intermediary which executes on their behalf? 
  • Does the intermediary have independent control to transfer or exchange funds without the user’s explicit instructions or are they merely a conduit? 

If you have answered yes to the final question, it is most likely that the intermediary (being you as a game or platform operator) is a hosted wallet provider, which means a MSB license is required. 

Related: MTL vs. MSB License: What Business Activity Triggers Which License?

MiCAR, an Initiative to Unify Virtual Assets Across the EU

In Europe, the categorization of  Asset-Referenced Tokens (ARTs), E-Money Tokens (EMTs), and utility tokens is the very first element you must tackle when operating tokens for your game. 

  • ARTs are characterized by mechanisms intended to stabilize their value through reference to one or more assets.
  • EMTs are designed to function as digital representations of fiat currency.
  • Where neither are other crypto assets, it may function as a utility token. The key question is whether it is designed to provide access to features within a defined digital ecosystem. In practice, this may include tokens that enable users to access digital services, unlock platform features, purchase in-platform goods, or participate in reward, loyalty, or incentive mechanisms.

Despite the above, the token type itself does not automatically force you to get a CASP license. Instead, the type of service your business provides (and perhaps the mechanisms operating behind it) dictates whether you need it.

Here are some features that you need to be mindful of: 

  • Fiat-off ramp, as exchanging crypto-assets for fiat currency (or vice versa) is classified as a core crypto-asset service.
  • Secondary trading (such as peer-to-peer marketplaces, exchanges, and brokerages), as operating a trading platform for crypto-assets, executing orders on behalf of clients, or exchanging one crypto-asset for another triggers licensing.
  • Cross-game may not necessarily trigger such licensing as this depends on the mechanism and underlying utility. If it is closed-looped or merely cosmetic, then they may be exempted from CASP licensing.

What about NFTs?

We are all aware that NFTs, being “unique and non-fungible”, are exempted by MiCAR. On the surface, this appears to exempt the entire NFT space but it doesn’t. 

ESMA, in its guidance in 2025, provides an “interdependent value test” where competent authorities must consider whether the value of a crypto-asset stems primarily from its unique characteristics and utility or it derives from its interconnection with a larger pool (such as other tokens).

This is where “fractionalized” comes in and how it collapses the NFT exclusion. In simple terms, fractionalization is the splitting of ownership of an NFT into smaller fractions, which allows several people to own a single NFT. This means it loses its special criteria of being “fungible”, and therefore falls under the purview of MiCAR.

United Kingdom’s Take on Virtual and In-Game Currency

In the United Kingdom, studios must be able to balance between the Financial Conduct Authority’s upcoming cryptoasset regime (which is triggered by providing crypto-asset services) and the UK Gambling Commission (which is triggered by providing gambling facilities, services or advertisements to consumers). 

Logically, whilst these are two separate regulators with separate triggers, your game may fall under both categories. 

In terms of “money’s worth”, the Gambling Act 2005 has defined it as a marketable value of a prize. In practice, this includes goodie bags, physical items (e.g. watch, tv, electronics), gift cards, travel and experience (e.g. hotel stay, spa, tournament, flight tickets). 

A case worth noting is the FutGalaxy prosecution. In 2017, FutGalaxy.com, which has no official association with the FIFA series of games or EA Sports, allowed customers to buy virtual currency called FUT coins. Customers could then use those FUT coins to gamble. Ultimately, FIFA coins were exchanged for real cash, creating “money’s worth”, constituting as gambling. 

Thus, as illustrated above, studios must consider whether your platform creates “money’s worth” for the users. If it does, you must navigate both financial services law and gambling regulations or risk criminal prosecution.

Example of Game Currency Compliance Implementation in Asia

In Japan, the Payment Services Act (PSA) outlines how an in-game currency may be a Prepaid Payment Instrument. This includes: 

  • Have (quantifiable) value 
  • Exchange for consideration / money
  • Can be used as payment to purchase items

Should your (Japanese) platform hit ¥10 million in your players’ account,  your studio is legally forced to deposit 50% of that total unused balance in cash with the Legal Affairs Bureau as a security deposit to protect consumers if the game shuts down and you would have two months to provide an audit. 

Interestingly, there exists a legal loophole under Article 4 of the PSA, whereby any Prepaid Payment Instrument that is legally bound to expire within 6 months from its date of issuance is exempt from the PPI regulatory regime. 

Thus, most games provide a notification to players that their video game coin will expire within 180 days. With this, studios are able to completely bypass any financial or administrative burdens imposed by the Financial Services Agency.

Thus, most games provide a notification to players that their tokens will expire within 180 days. With this, studios are able to completely bypass any financial or administrative burdens imposed by the Financial Services Agency. 

Conclusion

For closed-loops, studios may be limited by design constraints while studios may be bogged down by compliance cost via license if opting for open-loop. 

If you do choose to opt for an “unregulated” closed-loop, then you must be aware of not being able to provide fiat-cash outs, third-party exchange integration or cross-game portability. This means that your game usability is limited for the players. What you must also consider is actively monitoring and shutting down grey third-party markets to ensure that your safe harbor is secured. 

If you do opt for a “regulated” open-loop, then you can consider having a separate licensed entity for the payment or currency functions to ensure a legal separation from the game studio itself. You may also want to find banking partners who are willing to service such crypto-adjacent gaming businesses and ensure that you comply with AML/CFT requirements. 

Your decision depends on what type of players you want to cater to (such as profit earning) and to what extent you are willing to meet those expectations (through obtaining licenses and incurring costs). 

FAQ

What is a game currency?

A medium of exchange that only works inside a specific game or platform e.g. Robux in the video game ‘Roblox’.

Is in game currency real money?

Not legally, unless your game allows you to cash out.

What is a synonym for in game currency?

Virtual currency, in-game tokens or game credits. 

Is game coin a good investment?

It depends on whether the game survives in the long run. If it doesn’t, then you might not have any legal recourse for your loss (unlike stocks).

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